This post is about nothing serious, just some fun. Words of hidden, unknown wisdom of life are a little annoying already. Let’s just have a very quick look at how Insannesi arised. Feel it, the spirit of creativity. Imagine it’s evening, kitchen, two guys discussing something like that:
After hard years of sleep braking work, we finally decided to put our creation on Steam Greenlight. One day or another the new mix of Cannon Fodder-like gameplay and grotesque humor inspired by the Earthworm Jim universe will get to be released.
“A little more and it won’t come true” – John Raul
We were sitting together and decided to make some samples of characters in their evil states. Here are bandits and thieves and revolutionists and destroyers…
The cockroach hits with its sack and puts the victim in it. The snail compensates its “dawdler complex” by firing a mortar. The nurse is dreaming about a driver career. The Napoleon-bug has escaped from an asylum, he disturbs the peace and calls his friends. The lady bug is a kleptomaniac, it steals fast food and covers its tracks. The Old Cooking Pot is on the search for spare parts. The gang on the handcar robs trains. The flower has swallowed a piece of dynamite and is dozing. Everyone is unhappy and broken. But everyone is similarly dangerous for our bugs team.
Of course it isn’t everything. We could write about planet Mom and her lost planet child, about the bodybuilder fly and fireman mosquito, about the slippers of the invisible man and much more. But that’s a different story. Let us not hurry.
“Yesterday it will be worse than tomorrow”
Today I want to discuss about a promising thing, namely a new game engine.
Since the start of Project InsannesI our team has been using Blender. (Who thinks Blender is an kitchen Device, it’ s your own fault). And not long ago, at blenderartists.org a new game engine was announced – Armory3D.